Posts Tagged ‘PlayStation 3’

Heavy Fire: Shattered Spear brings the intense shooting action to PSN in Europe

Thursday, November 27th, 2014

Save the spy. Protect your base. Take the battle to the enemy. Destroy the nuclear threat.

This is how a day in work for an Army Ranger looks like in Heavy Fire: Shattered Spear for PS3 available today via PlayStation Network in Europe for €6.99. The game is now ready for download in France, Ireland, Italy, Spain and UK.

HeavyFireShatteredSpear Cover PSN EU Heavy Fire: Shattered Spear brings the intense shooting action to PSN in Europe

Your spy has stolen the secret plans to an Iranian nuclear weapons facility. Rescue him, protect your base, then take the fight to the enemy. Fight your way into the enemy base using all of the tools at your disposal including pistols, machine guns, shotguns, sniper rifles, grenades, helicopters, tanks, the mighty AC-130, night vision goggles, and more.

Screen01 Heavy Fire: Shattered Spear brings the intense shooting action to PSN in Europe

Use the multi-directional multi-cover system to protect yourself along the way. Grab some of your buddies for 4-player co-op mode, or take on the enemy by yourself in single-player mode.

Screen06 Heavy Fire: Shattered Spear brings the intense shooting action to PSN in Europe

Do you think you have what it takes to tackle the enemy in this edge-of-your-seat action shooter?

Features:

  • Over 60 achievements, awards and trophies to earn
  • Sniping, night vision and new intense vehicle episodes
  • New weapons for hardcore gameplay
  • Cutting-edge graphics engine for an incredible visual experience
  • 4-player co-op mode for intense team-based gameplay
  • Multi-directional multi-cover system for fast run-and-gun gameplay

The game has been already released in retail on PS3, Xbox 360 and PC and it has gathered some positive reviews. Zachary Martines from Examiner.com praised the game that: ”it may be simple, but it is more honest and challenging than most modern FPS titles today. (…) I give Heavy Fire: Shattered Spear an 8/10.”

Also, Dealspwn.com called Heavy Fire: Shattered Spear: “a great on-rails shooter for any PlayStation Move owners out there. It really shines in multiplayer with an easy pick-up-and-play vibe that welcomes the most casual of player too.”

The official Heavy Fire: Shattered Spear page in the Sony PlayStation Store: http://bit.ly/1AV8uwq

Here you can take a look at the official trailer of Heavy Fire: Shattered Spear:

The anticipation is finally over with the release of Rambo The Video Game in the Americas!

Tuesday, April 29th, 2014

Today is D-day for Rambo with its release on PC/Steam and PS3/PSN in the Americas!

RAMBO ® THE VIDEO GAME puts the player in John Rambo’s combat boots, and takes them on an action packed journey through the iconic combat sequences and story-arcs of FIRST BLOOD ™, RAMBO: FIRST BLOOD PART II ™ & RAMBO III ™.

Rambo Screens 1024x231 The anticipation is finally over with the release of Rambo The Video Game in the Americas!

Locked and loaded with the trademark Rambo arsenal of weapons, you battle through the boss showdowns and take-downs from the films – everything from Rambo’s evading the police in First Blood, to his single, explosive bow strike on Lieutenant Tay in Rambo First Blood Part II, and on to his shredding Russian helicopters with the DShK 12.7mm Heavy Machine Gun in Rambo III.

In this classic adventure you can use the classic Rambo weapon set of a bow, a knife, and guns as you encounter (and create) chaos, carnage and destruction.

Rambo The Video Game is NOW AVAILABLE in the Americas! You can order your copy here:

Newegg
Gamestop
Amazon
Steam

For more information visit http://rambothevideogame.com

1958048 548684505229453 1755955807 n The anticipation is finally over with the release of Rambo The Video Game in the Americas!

Interview with Producer, Piotr Latocha about the making of Rambo!

Wednesday, February 19th, 2014

Gamedot.pl recently spoke with Producer of Rambo The Video Game, Piort Latocha in an exclusive interview about the making of Rambo and what gamers should expect!

1. Where did the idea for the game Rambo come from, and how hard was it to get rights to this brand?

For some time now we have been producing games with the central theme being intense action. Many of us remember the Rambo movies from our childhoods, and many of these people are till this day big fans of the brand. With our partner, Reef Entertainment we decided that it would be nice to refresh the adventures of John Rambo on current generation consoles, given that the previous types of games we worked on fit well with this license. Getting the right to the brand Rambo was difficult as Studio Canal was very cautious and a lot of work and effort was placed into convincing them that our game in such a formula would work.

2. Why is Rambo a rail shooter and not the classic FPS?

A few of our previous games were on rail FPS and we decided when creating Rambo, to use that same formula and not experiment too much with it. We applied all our experience from the development of previous games to create the most interesting game-play that goes hand in hand with the events of the movies. In many ways, on rails FPS is the perfect formula for games based on intense-action movies.

3. What will attract gamers to Rambo?screen031 1024x537 Interview with Producer, Piotr Latocha about the making of Rambo!

One word, Rambo. The game was developed keeping in mind the fans of the Rambo brand and films. The main idea was to replicate the famous scenes from the film from the first person perspective, giving players the ability to feel like they are their hero, John Rambo. An example is the helicopter scene at the waterfall, where Rambo jumps out of the water pulling out a gunner from the side of the helicopter. Here, players will have the ability to play this scene from a totally new, underwater perspective. Another bonus with this game is that we have included the history of Rambo, scenes which were never filmed and only mentioned in the films.

4. Who is the game’s target? Only fans of the commando?

Definitely fans of Rambo, but not only. The game is an intense shooter in which many people will find something which appeals to them. In addition to the story from the three films and the added bonuses already mentioned, the game will heavily focus on score attack and online high scores. During the game, players will have the opportunity to develop the main characters statistics and gain special skills which will help in improving the results of their global online scores. Co-op mode is also included for players looking for cooperate and compete to advance to the next level. However, if someone isn’t interested in intense competition, they can also play Rambo to train their reflexes or to just simply shoot!

5. How long will the game be?

The game is made up of several levels inspired by events from the three films and those only mentioned in the film. As the game is based on score attack, the first part is only a prelude to the fun of beating records. In addition to improving the skills of the main character there is also challenge mode available for players looking to increase their arsenal and at the same time greatly increasing the chances of a better score. Having the ability to experiment with the characters build and seeing what works best to beat records and advance in the rankings, will provide players with a lot of gaming time.

6. In the game there will be a lot of scenes from the movies. Will the game go out of these frames?

Yes, as I mentioned earlier the game will also feature elements which were only mentioned in the trilogy and not shown.

screen02 1024x489 Interview with Producer, Piotr Latocha about the making of Rambo!7. What will make us want to replay Rambo?

One of the main elements would be the point scoring system. Thanks to the added Friend List, players now will be able to compete not just with the rest of the world but against their friends who also have the game. Character development is not just about bettering statistics but also about using the various special abilities. It is never really known which combination of skills work best at a given level and which of them will produce the best possible result. I hope that the DLC, which we are currently working on, will also encourage players to return to the game.

8. Which part of the trilogy was in your opinion the best and did it influence the development of the game?

In my opinion, the first film, First Blood was definitely the most interesting but also the most difficult to add into our formula. The second and third films are typical action movies and ideally suited our type of game. It was also important for us to present the complete history of Rambo for the original trilogy, and to not miss any of the films seeing as First Blood was never created into a game.

9. How will the boss battles look and who or what will be involved?

The boss battles will vary. They will include Rambo’s face off with sheriff Teasle while hiding at the police station in the town of Hope, the memorable scene at the waterfall with officer Taiem and the elimination of a Soviet helicopter with a bow and explosive shot.

10. Rambo the Video Game is not the first on-rails shooter with the character, Rambo. A while back there was an arcade game, Rambo Arcade. When making Rambo were you influenced by anything from this title?

We knew about this title but unfortunately couldn’t find a machine to try out the game in person. Despite the fact that both games present an arcade style, our approach to the subject was more serious. We wanted to make the locations and exchanges of gun fire replicate more so that which was shown in the films. Rambo Arcade consisted mainly of shredded scenes from the films in a mixed order. Our game is certainly more fluid when it comes to the narration and consists only of one complete story.

11. Does the game include the original soundtrack and dialogues from the actors who starred in the original film.

Yes, in the game you will hear the original soundtrack and original voices of Sylvester Stallone and Richard Crenny.screen021 1024x490 Interview with Producer, Piotr Latocha about the making of Rambo!

Rambo The Video Game will be released this Friday, 21 February in Europe on Xbox360, PSN/PS3 and PC/Steam.

Help our robots get on Steam and receive a FREE copy of the game!

Wednesday, February 5th, 2014

Our robots are spreading like a wild virus and now we are excited to see that our latest revamped version of the robotic series, Robot Rescue Revolution is making its appearance on Steam’s Greenlight!

With your help we can bring these robots onto Steam! Please help us by voting ‘YES’ on the Robot Rescue Revolution Greenlight page and join our Robot Rescuers Group to score a FREE copy of the game once it has been Greenlit!

If you are still unfamiliar with the game, let me give you a quick snap shot of what it’s all about!

Robot Rescue Revolution is a tough puzzle game where you control a bunch of robots trapped in dangerous labyrinths and it’s your job to help them escape. The greatest twist is that all the robots share linked controls, synchronizing their movements and complicating what may at first seemed like a simple escape plan! The title is already available on PlayStation3/PlayStation Network and now we hope to bring these robots to Steam but we can’t do it alone so we need your help!

Artwork 1066x465 1024x446 Help our robots get on Steam and receive a FREE copy of the game!

Behind the scenes of Robot Rescue Revolution – Exclusive Interview

Wednesday, November 27th, 2013

With the upcoming release of Robot Rescue Revolution on the European PlayStation Network, I thought it would be a great time to sit down with Łukasz Bróg (Producer), Artur Mikołajczyk (Lead Programmer) and Łukasz Zegrodnik (Lead 3D Artist/Animator) and talk a little about the development of Robot Rescue Revolution!

1. Tell us a little about Robot Rescue Revolution?

Image 4 edit Behind the scenes of Robot Rescue Revolution   Exclusive Interview

Artur: Robot Rescue is a hardcore logic game that pushes your brain to the limits. In the Revolution edition you are able to design your own customized levels and share it with other players from all around the world. It’s a lot of fun to see how others get by in the puzzles you create.

2. Where did the concept for the Robot Rescue franchise originate?

Łukasz B: The game that inspired us with the underlying concept for Robot Rescue was called “Binary Land” which was a computer game released back in the 80’s that only the oldest computer geeks would probably remember! The games potential was quickly recognized appearing shortly after on the NES console. It’s a straightforward, classic game where players need to bring together a couple of penguins, moving them simultaneously through a labyrinth. The idea of simultaneous movement was adapted into the Robot Rescue games and that is where the similarity between the two games ends.

male Behind the scenes of Robot Rescue Revolution   Exclusive Interview3.  Why bring the robots from the Robot Rescue series to the PlayStation network?

Łukasz B: The Robot Rescue franchise was well received by Nintendo users and so we decided that it would be great to expand its availability to other consoles for other gamers to also have access to and enjoy. The decision lead to its expansion to the PlayStation Network as we felt that in this market players enjoy game originality and will appreciate the challenges that this game possess. In return for exhausting their brain cells players would have fun with the progressively difficult levels.

4. What does each world in Robot Rescue Revolution represent and what was the greatest difficulty you faced when designing maps for each of the worlds?

Łukasz Z: There’s no meaning or back story behind the three worlds in Robot Rescue, we just wanted to have diverse environments, each with a distinctive feel and atmosphere. The greatest difficulty was making it all look good with the technical limitations in mind such as polygon count and texture resolution.

5. What features do you think players will enjoy the most?

Artur:  As I mentioned before, the possibility to create your own puzzle and share it with other users is a great new feature but Robot Rescue Revolution also has something else – new two player mode. In this mode players can compete or cooperate with a friend to complete the level. I think that it’s perfect for players wanting to play with friends.Image 3 Behind the scenes of Robot Rescue Revolution   Exclusive Interview

6. What was the reason behind changing the look of the robot from the original DS one?

Łukasz Z: One reason for changing the look of the robot was that the old version would not look good as an animated 3d model. Another reason is that this we wanted to refresh the robot’s look, add a little bit of character to him.

7. Being a game based on strategy and logic, what do you think are the challenges players will face in Robot Rescue Revolution?

Artur: Robot Rescue Revolution is very a challenging game full of difficult puzzles. The most challenging levels are those with many traps and the main element, that players have to control all the robots simultaneously, also adds into the difficulty factor. This means that every move is important and every mistake deadly.

Image 1 Behind the scenes of Robot Rescue Revolution   Exclusive Interview8. What aspects of development did you enjoy the most?

Łukasz Z: The thing that I enjoyed the most was making the 3d model of the robot character and animating him, I especially liked creating the animations for the various ways the robot can get killed by traps. I also enjoyed playing the game, it’s really challenging. Sometimes even frustrating, but I like difficult games.

Artur: The best part about developing Robot Rescue Revolution was seeing the reaction of co-workers when they first saw the game.  Comments like “Wow, it’s so cool!” definitely made all the time spent and hard work worth it.

Łukasz B: I have to admit that the development of this game wasn’t easy. This type of game required a lot of refinement of the games mechanics as well as with the development and construction of the levels which for us was like one big puzzle in itself. I think I can speak on behalf of the whole team and say that we had the most fun dealing and solving these issues.