Posts Tagged ‘editor’

Urban Trial Freestyle 2 out now in Americas on 3DS! Read a review summary

Thursday, April 20th, 2017

Urban Trial Freestyle 2 is a sequel to best-selling action stunt bike racer for Nintendo 3DS. The game is already available in the Nintendo eShop in Europe and from today it’s also out in Americas for $6.99!

Check it out in Europe: http://bit.ly/2neFIHs or in Americas: http://bit.ly/2oEjq2l

UTF2 3DS Urban Trial Freestyle 2 out now in Americas on 3DS! Read a review summary

Prepare yourself for numerous new levels in five stunning locations. Pull off insane stunts on top of skyscrapers, speed down busy highways and take an intense ride through the suburbs while competing with others to get to the top of the leaderboards! Raise the bar by making the highest jumps or the most head-spinning flips in Stunt Mode. Try Time Attack and beat the best time at breakneck speeds or take on the Challenge levels to test your skills.

01 w logo 1024x640 Urban Trial Freestyle 2 out now in Americas on 3DS! Read a review summary

Create your own unique levels in the Track Editor and share them with friends! Still not enough thrills? Then try downloading more player-made tracks for endless replayability.

01 Urban Trial Freestyle 2 out now in Americas on 3DS! Read a review summary    02 Urban Trial Freestyle 2 out now in Americas on 3DS! Read a review summary

Now it’s time to see what media had to say about the game icon smile Urban Trial Freestyle 2 out now in Americas on 3DS! Read a review summary Here are some reviews:

- “With dozens of tracks to play initially and countless others waiting to be downloaded, there’s plenty of rag-dolly motorcycle goodness to get carried away with (…) Not one track was boring or remotely similar (…) it’s exhilarating and  hugely enjoyable to say the least”. - Invision Community, rating 8 out of 10.

- “Urban Trial Freestyle 2 is a content packed game that feels great to play (…) it truly shines as a Nintendo E-shop exclusive.” - Machinimasboc.com, rating 7 out of 10.

- “Whether it’s earning stars or designing and/or playing usermade levels, there’s plenty of content here to keep coming back to.” – Nintendo Life, rating 8 out of 10.

03 Urban Trial Freestyle 2 out now in Americas on 3DS! Read a review summary    05 Urban Trial Freestyle 2 out now in Americas on 3DS! Read a review summary

- “A solid motorcycle stunt game with a good amount of content and some nice designs. It’s not for everyone, but if you’re interested in listening to grunge music while making bikes jump over things, Urban Trial Freestyle 2 is a game you should consider trying.” – Pure Nintendo, rating 7 out of 10.

- “Urban Trial Freestyle 2 is a very decent production for Nintendo 3DS, truly European style, and what we are especially happy about, it’s created in our country and very affordable.” – Planeta Gracza (in Polish), rating 4 out of 5.

- “Urban Trial Freestyle 2 is a well executed arcade game for Nintendo 3DS. Nice graphics, challenging levels and an intuitive track editor will chain you to the game for many hours. Everyone willing to give the game a try, can download a free demo from the Nintendo eShop.” – Konsolowe.info (in Polish), rating 8 out of 10.

Take a look below at the game’s features in the official video:

Behind the scenes of Robot Rescue Revolution – Exclusive Interview

Wednesday, November 27th, 2013

With the upcoming release of Robot Rescue Revolution on the European PlayStation Network, I thought it would be a great time to sit down with Łukasz Bróg (Producer), Artur Mikołajczyk (Lead Programmer) and Łukasz Zegrodnik (Lead 3D Artist/Animator) and talk a little about the development of Robot Rescue Revolution!

1. Tell us a little about Robot Rescue Revolution?

Image 4 edit Behind the scenes of Robot Rescue Revolution   Exclusive Interview

Artur: Robot Rescue is a hardcore logic game that pushes your brain to the limits. In the Revolution edition you are able to design your own customized levels and share it with other players from all around the world. It’s a lot of fun to see how others get by in the puzzles you create.

2. Where did the concept for the Robot Rescue franchise originate?

Łukasz B: The game that inspired us with the underlying concept for Robot Rescue was called “Binary Land” which was a computer game released back in the 80’s that only the oldest computer geeks would probably remember! The games potential was quickly recognized appearing shortly after on the NES console. It’s a straightforward, classic game where players need to bring together a couple of penguins, moving them simultaneously through a labyrinth. The idea of simultaneous movement was adapted into the Robot Rescue games and that is where the similarity between the two games ends.

male Behind the scenes of Robot Rescue Revolution   Exclusive Interview3.  Why bring the robots from the Robot Rescue series to the PlayStation network?

Łukasz B: The Robot Rescue franchise was well received by Nintendo users and so we decided that it would be great to expand its availability to other consoles for other gamers to also have access to and enjoy. The decision lead to its expansion to the PlayStation Network as we felt that in this market players enjoy game originality and will appreciate the challenges that this game possess. In return for exhausting their brain cells players would have fun with the progressively difficult levels.

4. What does each world in Robot Rescue Revolution represent and what was the greatest difficulty you faced when designing maps for each of the worlds?

Łukasz Z: There’s no meaning or back story behind the three worlds in Robot Rescue, we just wanted to have diverse environments, each with a distinctive feel and atmosphere. The greatest difficulty was making it all look good with the technical limitations in mind such as polygon count and texture resolution.

5. What features do you think players will enjoy the most?

Artur:  As I mentioned before, the possibility to create your own puzzle and share it with other users is a great new feature but Robot Rescue Revolution also has something else – new two player mode. In this mode players can compete or cooperate with a friend to complete the level. I think that it’s perfect for players wanting to play with friends.Image 3 Behind the scenes of Robot Rescue Revolution   Exclusive Interview

6. What was the reason behind changing the look of the robot from the original DS one?

Łukasz Z: One reason for changing the look of the robot was that the old version would not look good as an animated 3d model. Another reason is that this we wanted to refresh the robot’s look, add a little bit of character to him.

7. Being a game based on strategy and logic, what do you think are the challenges players will face in Robot Rescue Revolution?

Artur: Robot Rescue Revolution is very a challenging game full of difficult puzzles. The most challenging levels are those with many traps and the main element, that players have to control all the robots simultaneously, also adds into the difficulty factor. This means that every move is important and every mistake deadly.

Image 1 Behind the scenes of Robot Rescue Revolution   Exclusive Interview8. What aspects of development did you enjoy the most?

Łukasz Z: The thing that I enjoyed the most was making the 3d model of the robot character and animating him, I especially liked creating the animations for the various ways the robot can get killed by traps. I also enjoyed playing the game, it’s really challenging. Sometimes even frustrating, but I like difficult games.

Artur: The best part about developing Robot Rescue Revolution was seeing the reaction of co-workers when they first saw the game.  Comments like “Wow, it’s so cool!” definitely made all the time spent and hard work worth it.

Łukasz B: I have to admit that the development of this game wasn’t easy. This type of game required a lot of refinement of the games mechanics as well as with the development and construction of the levels which for us was like one big puzzle in itself. I think I can speak on behalf of the whole team and say that we had the most fun dealing and solving these issues.