Archive for February, 2014

Interview with Producer, Piotr Latocha about the making of Rambo!

Wednesday, February 19th, 2014

Gamedot.pl recently spoke with Producer of Rambo The Video Game, Piort Latocha in an exclusive interview about the making of Rambo and what gamers should expect!

1. Where did the idea for the game Rambo come from, and how hard was it to get rights to this brand?

For some time now we have been producing games with the central theme being intense action. Many of us remember the Rambo movies from our childhoods, and many of these people are till this day big fans of the brand. With our partner, Reef Entertainment we decided that it would be nice to refresh the adventures of John Rambo on current generation consoles, given that the previous types of games we worked on fit well with this license. Getting the right to the brand Rambo was difficult as Studio Canal was very cautious and a lot of work and effort was placed into convincing them that our game in such a formula would work.

2. Why is Rambo a rail shooter and not the classic FPS?

A few of our previous games were on rail FPS and we decided when creating Rambo, to use that same formula and not experiment too much with it. We applied all our experience from the development of previous games to create the most interesting game-play that goes hand in hand with the events of the movies. In many ways, on rails FPS is the perfect formula for games based on intense-action movies.

3. What will attract gamers to Rambo?screen031 1024x537 Interview with Producer, Piotr Latocha about the making of Rambo!

One word, Rambo. The game was developed keeping in mind the fans of the Rambo brand and films. The main idea was to replicate the famous scenes from the film from the first person perspective, giving players the ability to feel like they are their hero, John Rambo. An example is the helicopter scene at the waterfall, where Rambo jumps out of the water pulling out a gunner from the side of the helicopter. Here, players will have the ability to play this scene from a totally new, underwater perspective. Another bonus with this game is that we have included the history of Rambo, scenes which were never filmed and only mentioned in the films.

4. Who is the game’s target? Only fans of the commando?

Definitely fans of Rambo, but not only. The game is an intense shooter in which many people will find something which appeals to them. In addition to the story from the three films and the added bonuses already mentioned, the game will heavily focus on score attack and online high scores. During the game, players will have the opportunity to develop the main characters statistics and gain special skills which will help in improving the results of their global online scores. Co-op mode is also included for players looking for cooperate and compete to advance to the next level. However, if someone isn’t interested in intense competition, they can also play Rambo to train their reflexes or to just simply shoot!

5. How long will the game be?

The game is made up of several levels inspired by events from the three films and those only mentioned in the film. As the game is based on score attack, the first part is only a prelude to the fun of beating records. In addition to improving the skills of the main character there is also challenge mode available for players looking to increase their arsenal and at the same time greatly increasing the chances of a better score. Having the ability to experiment with the characters build and seeing what works best to beat records and advance in the rankings, will provide players with a lot of gaming time.

6. In the game there will be a lot of scenes from the movies. Will the game go out of these frames?

Yes, as I mentioned earlier the game will also feature elements which were only mentioned in the trilogy and not shown.

screen02 1024x489 Interview with Producer, Piotr Latocha about the making of Rambo!7. What will make us want to replay Rambo?

One of the main elements would be the point scoring system. Thanks to the added Friend List, players now will be able to compete not just with the rest of the world but against their friends who also have the game. Character development is not just about bettering statistics but also about using the various special abilities. It is never really known which combination of skills work best at a given level and which of them will produce the best possible result. I hope that the DLC, which we are currently working on, will also encourage players to return to the game.

8. Which part of the trilogy was in your opinion the best and did it influence the development of the game?

In my opinion, the first film, First Blood was definitely the most interesting but also the most difficult to add into our formula. The second and third films are typical action movies and ideally suited our type of game. It was also important for us to present the complete history of Rambo for the original trilogy, and to not miss any of the films seeing as First Blood was never created into a game.

9. How will the boss battles look and who or what will be involved?

The boss battles will vary. They will include Rambo’s face off with sheriff Teasle while hiding at the police station in the town of Hope, the memorable scene at the waterfall with officer Taiem and the elimination of a Soviet helicopter with a bow and explosive shot.

10. Rambo the Video Game is not the first on-rails shooter with the character, Rambo. A while back there was an arcade game, Rambo Arcade. When making Rambo were you influenced by anything from this title?

We knew about this title but unfortunately couldn’t find a machine to try out the game in person. Despite the fact that both games present an arcade style, our approach to the subject was more serious. We wanted to make the locations and exchanges of gun fire replicate more so that which was shown in the films. Rambo Arcade consisted mainly of shredded scenes from the films in a mixed order. Our game is certainly more fluid when it comes to the narration and consists only of one complete story.

11. Does the game include the original soundtrack and dialogues from the actors who starred in the original film.

Yes, in the game you will hear the original soundtrack and original voices of Sylvester Stallone and Richard Crenny.screen021 1024x490 Interview with Producer, Piotr Latocha about the making of Rambo!

Rambo The Video Game will be released this Friday, 21 February in Europe on Xbox360, PSN/PS3 and PC/Steam.

Our Massive Sale on Nintendo eShop!

Monday, February 17th, 2014

It couldn’t get any BIGGER than this!

Starting February 20th we are slashing the prices off our top Nintendo 3DS games! Save up to a massive 66% off each of the following titles in the American and European Nintendo eShops!

 Our Massive Sale on Nintendo eShop!

Bird Mania Christmas   NOW $/€0.99 (was $/€1.99)
Robot Rescue 3D   NOW $/€0.99 (was $/€2.99)
Heavy Fire: Spec Ops 3D   NOW $/€2.99 (was $/€4.99)
Heavy Fire: Black Arms 3D   NOW $/€2.99 (was $/€4.99)
Crazy Chicken Pirates   NOW $/€0.99 (was $/€1.99)*
* American Nintendo eShop only
Crazy Chicken Directors Cut   NOW $/€0.99 (was $/€1.99)**
** European Nintendo eShop only

Offer ends March 6 so be quick!

After crushing enemy castles, it’s time to see how Castle Clout 3D fared!

Friday, February 7th, 2014

You return from a long journey to find your kingdom at war with neighboring countries and allies captured by your enemy. It is time to reunite your lands and free your people in the popular physics-based game, Castle Clout 3D!

Castle Clout 3D is already available online and on mobile devices and now with the release on the American Nintendo eShop, it is time to see how the game fared with 3DS fans!

Pure Nintendo‘s Trevor Gould, highlighted that “the game looks good, controls well (with support for both stylus and button support) and has plenty of challenging content”. He scored the game 7.5/10, summing it up to be “high on content, low on price, Castle Clout 3D is a fun game that’ll keep you playing.”

Jason Nason from Darkain Arts compared the game to the Angry Birds series – “If you’ve played Angry Birds or another similar style game you’ll know what you’re in for”, further adding that “this game has a lot of class” scoring Castle Clout 3D 7/10.

NintendoLife‘s Ron DelVillano also compared the game to the likes of Angry Birds.  “For fans of Angry Birds who are looking for a change of pace, or anyone who is craving a bit of relaxing fun, this castle is definitely worth crushing,” scoring Castle Clout 7/10.

The eShop Guru‘s scored “it a very special 8 spikey balls out of 10.” Their general impression was that it is “very fun to see when that single stone makes that huge castle fall in parts, squashing and burning enemies while leaving friends unscratched and confused.”

ClassicGamesRoom also were impressed with this little gem. Watch their video review below!


CGR Undertow – CASTLE CLOUT 3D review for… przez CGRundertow
 

Castle Clout 3D will be soon available in the European Nintendo eShop. More info to come soon! icon smile After crushing enemy castles, its time to see how Castle Clout 3D fared!

Help our robots get on Steam and receive a FREE copy of the game!

Wednesday, February 5th, 2014

Our robots are spreading like a wild virus and now we are excited to see that our latest revamped version of the robotic series, Robot Rescue Revolution is making its appearance on Steam’s Greenlight!

With your help we can bring these robots onto Steam! Please help us by voting ‘YES’ on the Robot Rescue Revolution Greenlight page and join our Robot Rescuers Group to score a FREE copy of the game once it has been Greenlit!

If you are still unfamiliar with the game, let me give you a quick snap shot of what it’s all about!

Robot Rescue Revolution is a tough puzzle game where you control a bunch of robots trapped in dangerous labyrinths and it’s your job to help them escape. The greatest twist is that all the robots share linked controls, synchronizing their movements and complicating what may at first seemed like a simple escape plan! The title is already available on PlayStation3/PlayStation Network and now we hope to bring these robots to Steam but we can’t do it alone so we need your help!

Artwork 1066x465 1024x446 Help our robots get on Steam and receive a FREE copy of the game!